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Старый 16.09.2015, 15:12   #250
TeMaK

Старший лейтенант штаба
 
Аватар для TeMaK
 
Регистрация: 02.12.2011
Адрес: Екатеринбург
Сообщений: 2,725
Обновился ACE3 до 3.3.0
Список изменений
v3.3.0
Explosive placement is now virtual (#1902)
Low levels of pain will decrease over time (#1954)
Default keybind to cycle down laser codes (#1956)
Wind indicator now accounts for freelook (#1980)
Codebase was largely refactored (#2003-#2017, #2046-#2051)
Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
Time taken to fill a bodybag increased (#2233)
Time taken to bandage and tourniquet were modified (#2263)
Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
Hearing protection given to helmets with peltor headsets (#2297)
Spotting scope animation improved (#2314)
Laser pointer code using lineIntersectsSurfaces command (#2328)
Tracer sizes improved (#2341)
Clock on map is hidden if unit has no watch (#2344)
Flashbangs are sorted under explosive throwables rather than misc. (#2358)
Clarified description of heal hitpoints medical setting (#2392)
Large overhaul of the medical handle damage system (#2361)
FIXED:
Reserve parachute was set as public item (#1974)
Some actions didn't work with the "click to interact" setting (#1977)
Actions couldn't be added to an object/class if the main actions node was missing (#1986)
Incorrect inheritance was used in changes to map compass object (#1993)
Medical actions would reset the current fire mode (#2000)
The "Join group" action wasn't respecting the team management enabled setting (#2027)
Medical litter creation was producing unnecessary code loops (#2031)
Unloading patients from vehicles (#2032)
Slideshows didn't work on dedicated servers (#2040)
Awkward sitting positions/movement (#2057, #2338)
CPR would never succeed when patient was in revive state (#2099)
Unpushable SDVs (#2109)
Nametags were drawn on the escape menu (#2135)
Unable to load captives into helicopters (#2136)
CheckPBO had an endless loop under certain settings (#2137)
Nametag soundwave icons didn't fade with distance (#2148)
1.50 "Updating base class" nonsense (#2160)
Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
MicroDAGR minor display bugs (#2235)
Bad animation used when captives loaded into an FFV seat (#2249)
Exporting client color settings (#2250)
Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
Animation clipping and camera on the tactical ladder (#2299)
Door interaction in 3rd person (#2312)
Autoriflemen spawning with ghost grenades (#2315)
Inappropriate interaction while on a ladder (#2320)
Goggles overlay would disappear in FFV seats and gunner seats (#2327)
Map tools rendered badly when used with incorrect aspect ratios (#2334)
High command module would break ACE file checking (#2336)
Flashbangs now properly rebound from surfaces (#2337)
Flickering hand flares (#2343)
Gear restoration when death occured in a vehicle (#2359)
Fixes for unconscious waking up in basic medical (#2361)
Fixed shotgun ammo would not do any damage (#2361)
ADDED:
Repair (#186)
Cargo (#275)
Flashlights (#1816)
Support for magazine overpressure definitions (#1832)
Increased vertical head movmement range (#1854)
Spectator (#1915, #2083)
Map tools support for itemMap children (#2036)
Medical menu (#2039)
Setting for captive arrest circumstances (#2053)
Settings menu categories (#2058)
CPR action to basic medical (#2114)
Zeus modules to assign medical vehicles/facilities/personnel (#2162)
Setting to automatically make all created objects editable by all zeus units (#2163)
Allow diagnose action on torso (#2361)
REMOVED:
Protection PBO (now handled as part of medical) (#2361)


Лейтенант / 1-й зам. начальника штаба / Командир 1МСВ
Наша Армия [СССР] / Skype: temakfair

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